<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fnqbeoyt:dra6o6077257" version="1">
	<created_date>Nov 19, 2008</created_date>
	<modified_date>Feb 1, 2009 6:12 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Mime's Invisible Dog</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Brown</eyes>
		<hair>Blond, Curly, Short</hair>
		<skin>Dark Brown</skin>
		<handedness>Right</handedness>
		<height units="in">36</height>
		<weight units="lb">90.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Dog</race>
		<tech_level>4</tech_level>
		<notes>Mime's Invisible Dog was trained using hand signals.  Only the Mime knows the right gestures.

Due to his unique nature and delusion about invisible balls, this dog can be distracted by pretending to throw a non-existant ball.  This tends to get rid of him for a few minutes at a time.

She walks him using her invisible rope every day.

He is fully trained for his IQ and will defend the Mime, Timothy Bodrey, or their children with his life.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>62</total_points>
	<ST>9</ST>
	<DX>11</DX>
	<IQ>4</IQ>
	<HT>10</HT>
	<will>6</will>
	<perception>8</perception>
	<speed>0</speed>
	<move>5</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Discriminitory Smell</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Emotion Sense</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Profiling</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P47</reference>
				</modifier>
				<reference>B49</reference>
				<notes>Gives +4 bonus to smell and Tracking where smell helps</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Invisibility</name>
				<type>Mental/Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1">
					<name>Affects Machines</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extended</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>@Type@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Switchable</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually On</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Turning visible costs 1 FP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Machines Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Substantial Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Reflection</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Shadow</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fringe</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<modifier version="1">
					<name>Extended (All Types)</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
				</modifier>
				<reference>B63</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ultrahearing</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>No normal hearing</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B94</reference>
				</modifier>
				<reference>B94</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Delusion (Minor: People miming throwing a ball are throwing real balls)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B130</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Domestic Animal</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Cannot Speak</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B125</reference>
			</advantage>
			<advantage version="2">
				<name>Hidebound</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B138</reference>
			</advantage>
			<advantage version="2">
				<name>Taboo Trait (Fixed IQ)</name>
				<type>Mental</type>
			</advantage>
			<advantage version="2">
				<name>Valuable Property</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B156</reference>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Meta-Trait: Quadruped</name>
			<reference>B263</reference>
			<advantage version="2">
				<name>Extra Legs (4 legs)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B54</reference>
			</advantage>
			<advantage version="2">
				<name>Horizontal</name>
				<type>Physical, Exotic</type>
				<base_points>-10</base_points>
				<reference>B139</reference>
			</advantage>
			<advantage version="2">
				<name>No Fine Manipulators</name>
				<type>Physical</type>
				<base_points>-30</base_points>
				<reference>B145</reference>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Fur</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Invisible Collar</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<dr_bonus>
					<location>neck</location>
					<amount>1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Teeth, Sharp</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Broad-Minded</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Obsession</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Playing fetch</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<skill version="2">
			<name>Stealth</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B222</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Tracking</name>
			<difficulty>Per/A</difficulty>
			<points>8</points>
			<reference>B226</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="PSC_1400_series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
